Não conhecido declarações factuais Cerca de Mudborne Gameplay
Não conhecido declarações factuais Cerca de Mudborne Gameplay
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Using the genetic keys of the new species you create you can unlock the paths between the waking and dreaming worlds, explore the land of those still hibernating, and embark on a journey to help restore the lost populations and find out what happened.
Browse and rate player-created guides for this game. Or create your own and share your tips with the community.
I still need to gather a bunch of mushrooms and plan things out to get the perfect set of numbers--and sometimes need to plan out several generations in a row!--so the effort still feels rewarded. It is more of an 'active' breeding system than past games. Less waiting, less RNG, more gameplay.
- Hybrid powder/mushroom tooltips will now correctly list all seperate effects from the two mushrooms rather than a combined calculation.
You awaken from your hibernation to find your pond abandoned and empty. Through a combination of crafting minigames, menu management and puzzle solving, experiment with genetics to breed new frogs and recover what was lost.
This may change as I play more, but for now it is very straightforward. I can find things without resorting to going to a wiki and finding that Em excesso Rare Frog 1 and Super Common Frog 2 have a 1% chance of making a legendary secret species or something.
You can press space to ribbit and nearby frogs will ribbit back. Not sure what else the game does but definitely worth a try if that's your thing.
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If you used a lift key on the broken lift in climate control, you can now go and get it back by clicking on the lift.
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). So far, there are pelo random mutations to wait around for--you have specific number goals and hints are scattered throughout the game if you have trouble finding what numbers make new species.
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(if you're trying to use them to open Northern Pool you should instead look at INVERSE N along with the earlier mushrooms)